Posts Tagged ‘mountain’

Expand Your Horizons With A Canon Super

January 7th, 2012

When you can’t go to the mountain, bring the mountain to you! You can do it with a Canon super-telephoto lens.

What is a Canon super-telephoto lens?

these are based on full frame sensors which give the same results as a 35mm film camera. If you happen to be the owner of a crop sensor camera such as those in the Rebel series, the numbers have to be modified by a factor of 1.6. So when you use lenses that are more than 300mm in focal length, you will literally be “expanding your horizons” since you can take pictures of things that are not seen by the naked, unaided eye. These can include many things depending on your own personal preferences. Some photographers are naturally disposed to taking pictures of sports events. Think about the amazing pictures you could capture as you are positioned in the end zone of a major football contest. You have seen those photographers with their “big guns,” you know, the ones with the big grayish white lenses. Each one of them has a magnificent Canon super-telephoto lens attached to their digital SLR camera. You see the results in magazines and the online sports websites.

Then there are those who love photographing wildlife in a natural habitat or soaring through the skies. You certainly can’t get those photos with your regular all-purpose lenses. You can pretend you work for a photography magazine and you are on assignment to photograph some endangered species. What fun! A Canon super-telephoto lens is not really meant for family photos or neighborhood block parties. It is designed for the things that are not possible with something less. Of course, there are some drawbacks to be aware of. First, with long focal lengths, you increase the chance of blurred images, so you really benefit from lots of sunlight so you can use a really fast shutter speed. A good sturdy tripod is also a plus when it comes to a steady camera.

Ways to Use Entertainment Sites for Marketing

November 22nd, 2011

Entertainment sites are more than entertainment. These sites can be an important marketing tool, both for promotion of products and also for researching the demographic characteristics of the users that the site attracts.

Research has shown that an increase in user participation in communications positively increases user knowledge and interest. This provides marketing and public relations practitioners with opportunities when the objective is to increase awareness and product recognition. One effective strategy to communicate with online consumers – especially children, youth and young adults – is to incorporate marketing and public relations tactics into online entertainment sites. As an example, a public relations person representing a mountain bike brand could make a deal to have his or her client’s bikes and accessories featured exclusively on a new online mountain bike game. Part of the strategy could be to promote the company’s latest models of mountain bikes by offering virtual versions of the bikes as rewards once a user reaches a certain point level or if the player performs specific, complicated stunts. These two strategies would have the potential to increase the company’s online profile and create brand recognition for a specific product among a specific youth demographic. Since there is also a social networking aspect to gaming, the strategy could generate buzz about a new product.

Online entertainment sites can also be used as a research tool before planning a marketing strategy. Data gathered from people’s online activities can be used to create detailed demographic and behavioral profiles for a target market. Data mining can be used to gather aggregate information on a specific demographic’s online activities. Public relations and marketing practitioners can collect data by following and recording users’ preferences and pathways as they navigate a site. This data can be collected by using both covert software and more obvious forms of market research integrated into site content. An example of this for of research can be found on the game site Neopets.com. This site, which attracts up to 8,000 young respondents a day, gathers data on their user demographic by offering points to users who complete surveys on a wide variety of topics. Users can then trade their rewarded points for products to care for their virtual pets on the site. By integrating research techniques with features of game play, sites such as Neopets.com motivate users to supply personal information and other useful market-research data, without providing the type of personal information that violates privacy laws.